Files
prop-data-guard/backend/.venv/lib/python3.9/site-packages/rich_toolkit/styles/base.py
T
2026-04-22 17:07:33 +08:00

526 lines
16 KiB
Python

from __future__ import annotations
from typing import Any, Dict, Optional, Type, TypeVar, Union
from rich.color import Color
from rich.console import Console, ConsoleRenderable, Group, RenderableType
from rich.text import Text
from rich.theme import Theme
from typing_extensions import Literal
from rich_toolkit.button import Button
from rich_toolkit.container import Container
from rich_toolkit.element import CursorOffset, Element
from rich_toolkit.input import Input
from rich_toolkit.menu import Menu
from rich_toolkit.progress import Progress, ProgressLine
from rich_toolkit.spacer import Spacer
from rich_toolkit.utils.colors import (
fade_text,
get_terminal_background_color,
get_terminal_text_color,
lighten,
)
ConsoleRenderableClass = TypeVar(
"ConsoleRenderableClass", bound=Type[ConsoleRenderable]
)
class BaseStyle:
brightness_multiplier = 0.1
base_theme = {
"tag.title": "bold",
"tag": "bold",
"text": "#ffffff",
"selected": "green",
"result": "white",
"progress": "on #893AE3",
"error": "red",
"cancelled": "red italic",
# is there a way to make nested styles?
# like label.active uses active style if not set?
"active": "green",
"title.error": "white",
"title.cancelled": "white",
"placeholder": "grey62",
"placeholder.cancelled": "indian_red strike",
}
_should_show_progress_title = True
def __init__(
self,
theme: Optional[Dict[str, str]] = None,
background_color: str = "#000000",
text_color: str = "#FFFFFF",
):
self.background_color = get_terminal_background_color(background_color)
self.text_color = get_terminal_text_color(text_color)
self.animation_counter = 0
base_theme = Theme(self.base_theme)
self.console = Console(theme=base_theme)
if theme:
self.console.push_theme(Theme(theme))
def empty_line(self) -> RenderableType:
return " "
def _get_animation_colors(
self,
steps: int = 5,
breathe: bool = False,
animation_status: Literal["started", "stopped", "error"] = "started",
**metadata: Any,
) -> list[Color]:
animated = animation_status == "started"
if animation_status == "error":
base_color = self.console.get_style("error").color
if base_color is None:
base_color = Color.parse("red")
else:
base_color = self.console.get_style("progress").bgcolor
if not base_color:
base_color = Color.from_rgb(255, 255, 255)
if breathe:
steps = steps // 2
if animated and base_color.triplet is not None:
colors = [
lighten(base_color, self.brightness_multiplier * i)
for i in range(0, steps)
]
else:
colors = [base_color] * steps
if breathe:
colors = colors + colors[::-1]
return colors
def _count_label_lines(self, label: str, decoration_width: int = 0) -> int:
available_width = self.console.width - decoration_width
if available_width <= 0:
return 1
renderable = Text.from_markup(label) if isinstance(label, str) else label
lines = self.console.render_lines(
renderable,
self.console.options.update_width(available_width),
pad=False,
)
return len(lines)
def get_cursor_offset_for_element(
self, element: Element, parent: Optional[Element] = None
) -> CursorOffset:
offset = element.cursor_offset
if isinstance(element, Input) and not element.inline and element.label:
label_lines = self._count_label_lines(element.label)
return CursorOffset(top=label_lines + 1, left=offset.left)
return offset
def render_element(
self,
element: Any,
is_active: bool = False,
done: bool = False,
parent: Optional[Element] = None,
**kwargs: Any,
) -> RenderableType:
if isinstance(element, str):
return self.render_string(element, is_active, done, parent)
elif isinstance(element, Button):
return self.render_button(element, is_active, done, parent)
elif isinstance(element, Container):
return self.render_container(element, is_active, done, parent)
elif isinstance(element, Input):
return self.render_input(element, is_active, done, parent)
elif isinstance(element, Menu):
return self.render_menu(element, is_active, done, parent)
elif isinstance(element, Progress):
self.animation_counter += 1
return self.render_progress(element, is_active, done, parent)
elif isinstance(element, ProgressLine):
return self.render_progress_log_line(
element.text,
parent=parent,
index=kwargs.get("index", 0),
max_lines=kwargs.get("max_lines", -1),
total_lines=kwargs.get("total_lines", -1),
)
elif isinstance(element, Spacer):
return self.render_spacer()
elif isinstance(element, ConsoleRenderable):
return element
raise ValueError(f"Unknown element type: {type(element)}")
def render_string(
self,
string: str,
is_active: bool = False,
done: bool = False,
parent: Optional[Element] = None,
) -> RenderableType:
return string
def render_button(
self,
element: Button,
is_active: bool = False,
done: bool = False,
parent: Optional[Element] = None,
) -> RenderableType:
style = "black on blue" if is_active else "white on black"
return Text(f" {element.label} ", style=style)
def render_spacer(self) -> RenderableType:
return ""
def render_container(
self,
container: Container,
is_active: bool = False,
done: bool = False,
parent: Optional[Element] = None,
) -> RenderableType:
content = []
for i, element in enumerate(container.elements):
content.append(
self.render_element(
element,
is_active=i == container.active_element_index,
done=done,
parent=container,
)
)
return Group(*content, "\n" if not done else "")
def render_input(
self,
element: Input,
is_active: bool = False,
done: bool = False,
parent: Optional[Element] = None,
) -> RenderableType:
label = self.render_input_label(element, is_active=is_active, parent=parent)
text = self.render_input_value(
element, is_active=is_active, parent=parent, done=done
)
contents = []
if element.inline or done:
if done and element.password:
text = "*" * len(element.text)
if label:
text = f"{label} {text}"
contents.append(text)
else:
if label:
contents.append(label)
contents.append(text)
if validation_message := self.render_validation_message(element):
contents.extend(validation_message)
# TODO: do we need this?
element._height = len(contents)
return Group(*contents)
def render_validation_message(
self, element: Union[Input, Menu]
) -> Optional[list[RenderableType]]:
if element._cancelled:
return [Text(""), "[cancelled]Cancelled.[/]"]
if element.valid is False:
return [Text(""), f"[error]{element.validation_message}[/]"]
return None
# TODO: maybe don't reuse this for menus
def render_input_value(
self,
input: Union[Menu, Input],
is_active: bool = False,
parent: Optional[Element] = None,
done: bool = False,
) -> RenderableType:
text = input.text
if isinstance(input, Input) and input.password and text:
text = "*" * len(text)
if input._cancelled:
if not text:
return ""
return f"[placeholder.cancelled]{text}[/]"
if done:
if (
not text
and isinstance(input, Input)
and input.default_as_placeholder
and input.default
):
text = input.default
return f"[result]{text}[/]"
if not text:
placeholder = input.placeholder if isinstance(input, Input) else ""
# Use zero-width space when placeholder is empty to prevent
# the line from being stripped as a trailing blank line
placeholder = placeholder or "\u200b"
return f"[placeholder]{placeholder}[/]"
return f"[text]{text}[/]"
def render_input_label(
self,
input: Union[Input, Menu],
is_active: bool = False,
parent: Optional[Element] = None,
) -> Union[str, Text, None]:
from rich_toolkit.form import Form
label: Union[str, Text, None] = None
if input.label:
label = input.label
if isinstance(parent, Form):
if is_active:
label = f"[active]{label}[/]"
elif input.valid is False:
label = f"[error]{label}[/]"
return label
def _build_menu_options(self, element: Menu, separator: Text) -> Text:
"""Build the menu Text containing scroll indicators and option items."""
menu = Text(justify="left")
checked_prefix = Text(element.active_prefix + " ")
unchecked_prefix = Text(element.inactive_prefix + " ")
start, end = element.visible_options_range
visible_options = element.options[start:end]
needs_scrolling = element._needs_scrolling()
# Reserve space for scroll indicators to prevent layout shift
if needs_scrolling:
if element.has_more_above:
menu.append(Text(element.MORE_ABOVE_INDICATOR + "\n", style="dim"))
else:
menu.append(Text(" " * len(element.MORE_ABOVE_INDICATOR) + "\n"))
for idx, option in enumerate(visible_options):
actual_idx = start + idx
is_at_cursor = actual_idx == element.selected
# Prefix reflects checked state (multi-select) or cursor (single-select)
if element.multiple:
is_marked = element.is_option_checked_by_ref(option)
else:
is_marked = is_at_cursor
prefix = checked_prefix if is_marked else unchecked_prefix
# Style reflects cursor position regardless of checked state
style = self.console.get_style("selected" if is_at_cursor else "text")
is_last = idx == len(visible_options) - 1
menu.append(
Text.assemble(
prefix,
option["name"],
separator if not is_last else "",
style=style,
)
)
if needs_scrolling:
if element.has_more_below:
menu.append(Text("\n" + element.MORE_BELOW_INDICATOR, style="dim"))
else:
menu.append(Text("\n" + " " * len(element.MORE_BELOW_INDICATOR)))
if not element.options:
menu = Text("No results found", style=self.console.get_style("text"))
return menu
def _build_filter_parts(self, element: Menu) -> list[RenderableType]:
if not element.allow_filtering:
return []
filter_parts: list[RenderableType] = []
filter_line = Text.assemble(
(element.filter_prompt, self.console.get_style("text")),
(element.text, self.console.get_style("text")),
)
if hint := element.selection_count_hint:
filter_line.append(f" {hint}", style="dim")
filter_line.append("\n")
filter_parts.append(filter_line)
return filter_parts
def render_menu(
self,
element: Menu,
is_active: bool = False,
done: bool = False,
parent: Optional[Element] = None,
) -> RenderableType:
label = self.render_input_label(element, is_active=is_active, parent=parent)
if done:
result_content = Text()
if label:
result_content.append(label)
result_content.append(" ")
# For single-select menus, check if selection is valid
# For multi-select menus, result_display_name only uses checked items
should_show_cancelled = element._cancelled
if not element.multiple:
selection_is_valid = 0 <= element.selected < len(element.options)
should_show_cancelled = should_show_cancelled or not selection_is_valid
if should_show_cancelled:
result_content.append(
"Cancelled.",
style=self.console.get_style("cancelled"),
)
else:
result_content.append(
element.result_display_name,
style=self.console.get_style("result"),
)
return result_content
separator = Text(" " if element.inline else "\n")
menu = self._build_menu_options(element, separator)
filter_parts = self._build_filter_parts(element)
content: list[RenderableType] = []
if label:
content.append(label)
content.extend(filter_parts)
content.append(menu)
if message := self.render_validation_message(element):
content.extend(message)
return Group(*content)
def render_progress(
self,
element: Progress,
is_active: bool = False,
done: bool = False,
parent: Optional[Element] = None,
) -> RenderableType:
if done and element._cancelled:
return Text.assemble(
element.title,
" ",
("Cancelled.", self.console.get_style("cancelled")),
)
content: str | Group | Text = element.current_message
if element.logs and element._inline_logs:
lines_to_show = (
element.logs[-element.lines_to_show :]
if element.lines_to_show > 0
else element.logs
)
start_content = [element.title, ""]
if not self._should_show_progress_title:
start_content = []
content = Group(
*start_content,
*[
self.render_element(
line,
index=index,
max_lines=element.lines_to_show,
total_lines=len(element.logs),
parent=element,
)
for index, line in enumerate(lines_to_show)
],
)
return content
def render_progress_log_line(
self,
line: str | Text,
index: int,
max_lines: int = -1,
total_lines: int = -1,
parent: Optional[Element] = None,
) -> Text:
line = Text.from_markup(line) if isinstance(line, str) else line
if max_lines == -1:
return line
shown_lines = min(total_lines, max_lines)
# this is the minimum brightness based on the max_lines
min_brightness = 0.4
# but we want to have a slightly higher brightness if there's less than max_lines
# otherwise you could get the something like this:
# line 1 -> very dark
# line 2 -> slightly darker
# line 3 -> normal
# which is ok, but not great, so we we increase the brightness if there's less than max_lines
# so that the last line is always the brightest
current_min_brightness = min_brightness + abs(shown_lines - max_lines) * 0.1
current_min_brightness = min(max(current_min_brightness, min_brightness), 1.0)
brightness_multiplier = ((index + 1) / shown_lines) * (
1.0 - current_min_brightness
) + current_min_brightness
return fade_text(
line,
text_color=Color.parse(self.text_color),
background_color=self.background_color,
brightness_multiplier=brightness_multiplier,
)